
Rating: 7 Out of 10
May Contain Spoilers
Mothership Zeta is the final piece of DLC for Fallout 3. You start this DLC off like all of the others, you get a radio transmission. The transmission states that you have to investigate a crashed alien ship. When you reach the ship, a beam of light takes you and the next thing you know, you are on an operating table in an alien vessel. You awake in a jail cell with a cellmate that helps plan an escape with you. You later free more humans on the ship and form a resistance. Your objectives are really straight forward and that is to disable key components of the alien ship and to take command of it to get back home.
This DLC has an interesting new environment to explore with some cool new guns, perks, and achievements to go with it. Also it is very fun to watch the alien heads splatter. However, this DLC focuses on Fallout’s shooting like Operation Anchorage did, contains poor storytelling, and lastly has lame mission objectives. An example being is go to the cryo lab, blow up the reactor. Next, go to the hangar, blow up the reactor, etc. I want to say the only interesting aspect was at the end where you control the alien ship’s laser to attack another alien ship. Overall, this will help you get to 30 but it is just a little better than Operation Anchorage was.


