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Disc Size


Playstation Discs were the size of CD's.

Compatability


Not Compatible With Anything


Playstation Background

March 22nd, 2008 by Mitch



The Sony PlayStation is a video game console of the fifth generation, first produced by Sony Computer Entertainment in the mid-1990s. The original PlayStation was the first of the ubiquitous PlayStation series of console and hand-held game devices, which has included successor consoles and upgrades including the Net Yaroze (a special black PS with tools and instructions to program PS games and applications), PSone (a smaller version of the original), PocketStation (a handheld which enhances PS games and acts as a memory card), PlayStation 2, a revised, slimline PS2, PlayStation Portable (a handheld gaming console), PSX (Japan only) (a media center, DVR and DVD recorder based on the PS2), and PlayStation 3. By March 2005, the PlayStation/PSone had shipped a total of over 100.49 million units, becoming the first home console to ever reach the 100 million mark.

The PlayStation was launched in Japan on December 3, 1994, the United States on September 9, 1995, Europe on September 29, 1995, and Asia-Pacific in November 1995. In America, Sony enjoyed a very successful launch with titles of almost every genre including Battle Arena Toshinden, Twisted Metal, Warhawk, Philosoma, and Ridge Racer. Almost all of Sony's and Namco's launch titles went on to produce numerous sequels.

The launch price in the American market was US$299.00, a price point later used by its successor, the PlayStation 2.

The PlayStation was also able to generate interest with a unique series of advertising campaigns. Many of the ads released at the time of launch were full of ambiguous content which had many gamers rabidly debating their meanings. The most well-known launch ads include the "Enos Lives" campaign, and the "U R Not e" ads (the "e" in "U R Not e" was always colored in red, to symbolize the word "ready", and the "Enos" meant "ready Ninth Of September", the U.S. launch date). The Enos ad could also be read as Sony written backward with phonetic sound of "E" replacing the "y". It is believed that these ads were an attempt to play off the gaming public's suspicion towards Sony as an unknown, untested entity in the video game market. The PlayStation 3 slogan, "PLAY B3YOND", resembles this slogan, as the 3 is red.

The PlayStation went through a number of variants during its production run, each accompanied by a change in the part number. From an external perspective, the most notable change was the gradual reduction in the number of external connectors on the unit. This started very early on—the original Japanese launch units (SCPH-1000) had an S-Video port, which was removed on the next release. This also led to the strange situation where the US and European launch units had the same part number series (SCPH-100x) as the Japanese launch units, but had different hardware (Rev. C silicon and no S-Video port) - they were the same as the Japanese SCPH-3000, so for consistency should have been SCPH-3001 and SCPH-3002 (this numbering was used for the Yaroze machines, which were based on the same hardware and numbered DTL-H3000, DTL-H3001, and DTL-H3002). This series of machines had a reputation for CD drive problems - the optical pickup sled was made of thermoplastic, and eventually developed wear spots that moved the laser into a position where it was no longer parallel with the CD surface - a modification was made that replaced the sled with a die-cast one with hard nylon inserts, which corrected the problem.

With the release of the next series (SCPH-500x), the numbers moved back into sync. A number of changes were made to the unit internally (CD drive relocated, shielding simplified, PSU wiring simplified) and the RCA jacks and RFU power connectors were removed from the rear panel. This series also contained the SCPH-550x and SCPH-555x units, but these appear to have been bundle changes rather than actual hardware revisions.

These were followed by the SCPH-700x and SCHP-750x series - they are externally identical to the SCPH-500x machines, but have internal changes made to reduce manufacturing costs (for example, the system RAM went from 4 chips to 1, and the CD controller went from 3 chips to 1).

The final revision to the original PlayStation was the SCPH-900x series - these had the same hardware as the SCPH-750x machines with the exception of the removal of the parallel port and a slight reduction in the size of the PCB. The removal of the paralllel port was probably partly because no official add-on had ever been released for it, and partly because it was being used to connect cheat cartridges that could be used to defeat the copy protection.

The PSone was based on substantially the same hardware as the SCPH-750x and 900x, but had the serial port deleted, the controller / memory card ports moved to the main PCB and the power supply replaced with a DC-DC converter that was also on the main PCB.

With the early units, many gamers experienced skipping full-motion video or dreaded physical "ticking" noises coming from their PlayStations. The problem appears to have come from poorly placed vents leading to overheating in some environments - the plastic moldings inside the console would warp very slightly and create knock-on effects with the laser assembly. The solution was to ensure the console was sat on a surface which dissipated heat efficiently in a well vented area, or raise the unit up slightly by propping something at its edges. A common fix for already affected consoles was to turn the PlayStation sideways or upside-down (thereby using gravity to cancel the effects of the warped interior) although some gamers smacked the lid of the PlayStation to make a game load or work.

Sony then released a version dubbed "Dual Shock", which included a controller with 2 analog thumbsticks and a built in force-feedback feature.

Another version that was colored blue (as opposed to regular console units that were grey in color) was available to game developers and select press. Later versions of this were colored green - on a technical level, these units were almost identical to the retail units, but had a different CD controller in them that did not require the region code found on all pressed disks, since they were intended to be used with CD-R media for debugging - this also allowed the use of discs from different regions, but this was not officially supported, and different debug stations existed for each region. The two different color cases were not cosmetic—the original blue debug station (DTL-H100x, DTL-H110x) contained "Revision B" silicon, the same as the early retail units (these units had silicon errata that needed software workarounds), the green units (DTL-H120x) had Rev. C hardware. As part of the required tests, you had to test your title on both. Contrary to popular belief, the RAM was the same as the retail units at 2MB. The firmware was nearly identical - the only significant change was that debug printf()s got sent to the serial port if the title didn't open it for communications - this used a DTL-H3050 serial cable (the same as the one used for the Yaroze).

A white version was also produced that had the ability to play VCDs - this was only sold in Asia, since that format never really caught on anywere else. From a developer perspective, the white PSX could be treated exactly like any other NTSC:J PlayStation.

Hacks

A number of these units appeared on the secondary market (at generally high prices), and were popular because they would run games from any region and CD-R copies, which tended to result them in commanding high prices. All the blue units tend to have CD problems, but the DTL-H110x units (with an external PSU block) are significantly more reliable than the original DTL-H100x ones.

The installation of a modchip allowed the PlayStation's capabilities to be expanded, and several options were made available. By the end of the system's life cycle almost anyone with minimal soldering experience was able to realize the modification of the console. Such a modification allowed the playing of games from other regions, such as PAL titles on a NTSC console, or allowed the ability to play illicit copies of original games without restriction. Modchips allows the playing of games recorded on a regular CD-R. This created a wave of games developed without official approval using free GNU compiler tools, as well as the illegal reproduction of original discs. With the introduction of such devices the console was very attractive to programmers and pirates alike.

Individuals that insisted on creating copies of games that would play as their original counterparts faced many issues at the time, as the discs that were produced by Sony were designed to be difficult to copy - and impossible to copy on recordable media. Not only did the original discs have a specific black tint to them, they were mastered with a specific wobble in the leading when amplified and sliced this contained a 4 character sequence that was checked by the CD-ROM drives mechacon chip, and the drive would only accept the disk if it was correct (this string varied depending on the region of the disk - "SCEI" for NTSC:J machines, "SCEA" for NTSC:U/C machines, "SCEE" for PAL machines and "SCEW" for the Net Yaroze). Since the tracking pattern is pressed into the disc at the time of manufacture and CD-Rs have a clean spiral, this cannot be reproduced on a CD-ROM recorder. Some companies (notably Datel) did manage to produce discs that booted on unmodifed retail units, but this was beyond the average pirate. The other issue was that most PC drives used Mode 1 or Mode 2/Form 1 (2048 bytes/sector) and the PSX used a mixed-mode format with most data in Mode 2/Form 1 and streaming audio/video data in Mode 2/Form 2 - which a lot CD-R drives at the time could not handle well. Even after accurate copies were made, you still needed a modchip to send the correct code to the CD controller to enable the disc to be read (if a disk failed the security checks, it could be played as an audio CD, but the CD controller would reject any attempt at data transfers from it).

The creation and mass-production of these inexpensive modchips, coupled with their ease of installation, marked the beginning of widespread console videogame piracy. Coincidentally, CD-ROM burners were made available around this time. Prior to the PlayStation, the reproduction of copyrighted material for gaming consoles was restricted to either enthusiasts with exceptional technical ability, or others that had access to CD manufacturers. With this console, amateurs could replicate anything Sony was producing for a mere fraction of the MSRP.

PSone

The PSone (also PSOne, PS one, or PS1), launched in 2000, is Sony's smaller (and redesigned) version of its PlayStation video game console. The PSone is about one-third smaller than the original PlayStation (38mm x 193 mm x 144 mm versus 45 mm x 260 mm x 185 mm). It was released in July 7, 2000, and went on to outsell all other consoles—including Sony's own brand-new PlayStation 2—throughout the remainder of the year. Sony also released a small LCD screen and an adaptor to power the unit for use in cars. The PSone is fully compatible with all PlayStation software. The PlayStation is now officially abbreviated as the "PS1" or "PSone," although many people still abbreviate it "PS" or "PSX". There were three differences between the "PSone" and the original, the first one being cosmetic change to the console, the second one was the home menu's Graphical User Interface, and the third being added protection against the mod-chip by changing the internal layout and making previous-generation mod-chip devices unusable. The PSone also lacks the original PlayStation's serial port, which allowed multiple consoles to be hooked up for multi-TV multiplayer. The serial port could also be used for an external mod-chip, which may have been why it was removed, although size-constraints may also be to blame.